Visual Enhancement by Xarwarz is a series of updates to Knights of the Old republics' graphics. The mod provides higher quality textures for both the first KotOR and its sequel. While it doesn't put the games on the level of modern games, it is still a huge improvement over the original visuals.
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Nar Shaddaa (KotOR 2 location) with Visual Enhancement 2012
It is a well known fact that Knights of the Old Republic 2: The Sith Lords was released in an incomplete condition. While its developer Obsidian often receives the flake for this, much of the fault can be placed at the foot of the game's publisher. There has been much speculation that LucasArts pushed Obsidian to finish the game for a Holiday release. Because of this, a ton of content ended up being cut from KotOR 2. Many of this discarded material would have greatly benefited the game had Obsidian been allowed the time to implement it.
After its release, a number of fan projects stepped up to restore the game's cut content. Perhaps the best known of these groups was Team Gizka, which worked on their restoration project for years before collapsing due to internal divisions. Thankfully a second group of modders took up the immense task that all before had failed to do. Finish Knights of the Old Republic 2.
Titled 'The Sith Lords Restored Content Mod' (TSLRCM), the file contains a compilation of restored content and bug fixes. The degree to which it improves KotOR 2 cannot be fully expressed given the sheer range of dialogue lines, and story events it restores and improves. One of the mod's crowning achievements is the restoration of an entire level that was removed from the game: the HK Assassin Droid Factory. The inclusion of this area to the game, a feat that required multiple rounds of testing and bug fixing, adds a huge new twist to the way the game's ending plays out.
TSLRCM is an example of what talented modders can do when they band together to realize a common dream. It is a massive undertaking that wouldn't have been possible without years of dedicated work by passionate fans. Fans who have dedicated hours of their own free time to ironing out the flaws in a game they played no part in creating. That is something that takes true dedication that only the greatest of games could inspire. TSLRCM is currently on version 1.7, with a 1.8 update in the works. When it's released, it will be closest KotOR 2 has ever been to the complete game Obsidian had intended to make.
M478-P (Unreleased)
The most significant feature cut from KotOR 2 was the entire planet of M4-78. Inhabited only by droids, it would have given players the chance to explore a completely mechanized planet. While there wasn't enough of its original data left for inclusion as part of TSLRCM, a separate modding team has been able to create the models, scripts, and storyline needed to finally make the planet playable. While the mod hasn't been released yet, work on it is progressing smoothly and can be followed on the Star Wars gaming site 'Deadly Stream.'
Revenge of Revan (Demo)
Many fans of the KotOR series were disappointed when Bioware announced its Old Republic MMO. While they had eagerly awaited a single player RPG continuation of the KotOR saga, and TOR was not what they had expected. Even today, many gamers long for a Knights of the Old Republic 3. While it cannot lay claim to such a title officially, there is one project that is attempting to provide just that.
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Revenge of Revan seeks to be an unofficial continuation of the KotOR storyline. Picking up a few years after the end of KotOR 2, its story focuses on the attempts of the Republic and Jedi Order to rebuild after years of war and galaxy-spanning devastation. The project is nothing if not ambitious. It features a robust cast of characters, both new ones and fan favorites from the past two games. It also seeks to bring new gameplay content to the standard KotOR 2 experience. This includes a lightsaber progression system, the chance to play as alien races, and a new system for building trust with party members. At the same time, RoR is shooting to have full voice acting, along with a completely new original soundtrack.
Though the mod as a whole has a long ways to go, it shows a lot of promise. The team behind it released a demo last summer. Overall it offered a total of 3 hours of new KotOR gameplay, and acted as an introduction for what is sure to be an expansive experience. When finished, the project promises the chance for players to continue their KotOR adventure and bridge the gap between the second game and its MMO successor.
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Read more about Revenge of Revan at its official site.
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Check out the following links to learn more about KoTOR modding: